I have updated TINA today with the latest TINA. I read other answers about this and similar problems. it is a simple bridge with one thermistor. Attached is a file with mytest.TSC that produces it. Major point of my posts is to aid in the learning process. mytest.TSCHi, While running simple thermal simulation, I got 'Access violation at address 0097ED27 in module TINA.EXE, Read of address 0000002A. When started up again, or in a new session: 1) Try to repeat the process that caused the AV. I may also give inefficient code or introduce some problems to discourage copy/paste coding. After an Access Violation Error: Try to shut down what programs you can and reboot - or log-off/close the remote session. They are meant to just illustrate a point. Any samples given are not meant to have error checking or show best practices. Access violation at address in module executable.exe. So you should try to contact the developer of the game giving them full information about the error. Ive read some problems with 'Access Violation' on the net but this is very weird for me I have tested some 'solutions' but with no results This is the piece of code: TDateTime CFileVersionInfo. when used by games released to the customers, the Direct3D runtime doesn't actually check for this kind of The runtime would then try to access this memory and then crash. Tried to pass the result of that error to the Direct3D runtime. It is therefore possible that an error happened in the program that the program didn't detect, and Now, the reason why I mentioned that first is because a program has to pass data into the Direct3D runtime for it to actually display things to the screen. ![]() This is well within that first ~4,000 bytes If you notice, the memory location that it is trying to read is 0x3c (3c hexadecimal), which is at memory location 60 decimal. This is so programs that don't check if anĮrror occurred will basically just crash like this rather than overwriting actual data. Logo Go Plus, Tiger Plus, Tiger Enterprise programlarnzda muhasebe hesaplarnzda farenin sa tuuna bastnzda hareketler seeneini tklatrsanz ' Access violation at address 00403783 in module 'LMAINENG.EXE hatas alabilirsiniz. The result of most errors is that they return the value 0, and the very first area of memory that Windows assigns to a program, from 0 to 4095 is purposefully left in a state that will cause this kind of error. The problem is, this is just as likely to be caused by something calling into d3d11.dll than d3d11.dll causing it itself.
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